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#ifndef BAD_THING_H
#define BAD_THING_H
class payloader{
public:
int refcount;
char str[0];
};
class bad_thing: public std::exception{
std::string msg;
public:
virtual const char* what() const throw() {
return msg.c_str();
}
// constructor
bad_thing(const std::string _msg)
: msg(_msg)
{}
// destructor
~bad_thing() throw() {
}
};
#endif
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